THE EFFECT OF ALPHABET GAME ON YOUNG LEARNERS’ MASTERY OF FREQUENTLY USED VOCABULARY (A Quasi Experimental Research at 5th Grade Students of SDN 113 Seluma In The Academic Year 2022/2023)

SARI, DWI FATIKA (2023) THE EFFECT OF ALPHABET GAME ON YOUNG LEARNERS’ MASTERY OF FREQUENTLY USED VOCABULARY (A Quasi Experimental Research at 5th Grade Students of SDN 113 Seluma In The Academic Year 2022/2023). Undergraduate thesis, UIN Fatmawati Sukarno Bengkulu.

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Abstract

This study aims to determine whether there is an Effect of Alphabet Game on Young Learners‟ Mastery of Frequently used Vocabulary at SDN 113 Seluma. This research uses QuasiExperiment method with Time Series design. The researcher decided to conduct an experiment in class 5 with a total of 20students. In the process of collecting data, the researcher conducted a pretest and posttest three times. From the results of this study, the students„ average pretest score was 60,75 and the posttest average was 88, which means that the posttest score was higher than the pretest score. So it can be concluded that the application of the Alphabet Game has a significant effect on Young Learners„ Masteryof Frequently used Vocabulary.

Item Type: Thesis (Undergraduate)
Contributors:
ContributionContributorsNIDN/NIPEmail
Thesis advisorRISNAWATI, RISNAWATI197405231999032002UNSPECIFIED
Thesis advisorANITA, ANITA199008142019032011UNSPECIFIED
Additional Information: Advisors : 1. Risnawati, M.Pd 2. Anita, M.Hum
Uncontrolled Keywords: Young Learners’ Mastery of Frequently used Vocabulary, Alphabet Game.
Subjects: Tarbiyah dan Tadris > Tadris Bahasa Inggris
Divisions: Fakultas Tarbiyah dan Tadris > Tadris Bahasa Inggris
Depositing User: Muhammad Yusrizal
Date Deposited: 30 May 2023 08:10
Last Modified: 05 Jun 2023 03:34
URI: http://repository.uinfasbengkulu.ac.id/id/eprint/39

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