PUSPITASARI, DESTI (2026) THE EFFECT OF QUIZALIZE LEARNING MEDIA ON THE MASTERY OF ENGLISH VOCABULARY BY EIGHTH GRADE STUDENT AT MTSN 2 KOTA BENGKULU. Undergraduate (S1) thesis, UIN Fatmawati Sukarno Bengkulu.
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Abstract
This research aims to determine the effect of using the Quizalize learning media on the English vocabulary mastery of eighth grade students at MTsN 2 Kota Bengkulu. The background of this study is based on the still low mastery of students' English vocabulary, which is influenced by the use of monotonous teaching methods, a lack of variety in the learning media used, and students' difficulties in understanding and remembering English vocabulary. Therefore, the use of game-based learning media such as Quizalize is expected to create a more interactive and engaging learning process and increase students' learning motivation. This study used a quasi-experimental approach with a nonequivalent control group design, involving two classes as samples: class VIII H as the experimental class and class VIII I as the control class. The research instrument used was a vocabulary mastery test in the form of pre-test and post-test covering the topics rainy season, sea animals, and organic garbage. The experimental class received treatment using the Quizalize learning media, while the control class was taught using a conventional method modified with filler games. The results of the study show that the use of the Quizalize learning media provided a better improvement in students' English vocabulary mastery compared to the conventional teaching method. In addition, the statistical analysis showed that the significance value was < 0.05, which means there is a significant effect of using the Quizalize learning media on students' English vocabulary mastery. Thus, the Quizalize learning media is proven xvii effective in improving the English vocabulary mastery of eighth grade students at MTsN 2 Kota Bengkulu.
| Item Type: | Thesis (Undergraduate (S1)) | ||||||||||||
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| Uncontrolled Keywords: | Quizalize, Learning Media, English Vocabulary Mastery, Game-Based Learning. | ||||||||||||
| Subjects: | Tarbiyah dan Tadris > Tadris Bahasa Inggris | ||||||||||||
| Divisions: | Fakultas Tarbiyah dan Tadris > Tadris Bahasa Inggris | ||||||||||||
| Depositing User: | furqon adli | ||||||||||||
| Date Deposited: | 09 Oct 2026 01:28 | ||||||||||||
| Last Modified: | 09 Oct 2026 01:28 | ||||||||||||
| URI: | https://repository.uinfasbengkulu.ac.id/id/eprint/8111 |
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